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The Realms
of Ra, the Sun God, are dedicated to role players
everywhere. They are meant as a source for ideas and
resources to flavor a campaign. They are aimed toward
campaigns taking place in pre-renaissance era fantasy
settings. |
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Weary DMs,
your salvation is at hand. Thoth, allmighty God
of Knowledge, offers his hospitality. Within his
temple you will find a multitude of ideas and
resources for your campaign. Take what knowledge
you want, and leave your own ideas as an offering
in return. |
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Adventurers- Welcome! Isis
invites you to seek refuge within the safe haven
of her holy temple. Her temple is a gamers
refuge, a place for players to find articles,
ideas, links- all to help add flavor and
excitement to a campaign. The Dungeon Master is
not the only source of creativity in a good
campaign. Come into her sanctuary and relax- You
surely will not find the hospitality of Isis to
be lacking! |
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The World of Aearn |
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Aearn is a complex world, one of the many dream
realms of Telseth. Inside you will find a fascinating
place full of diversity and adventure, excitement and
intrigue. Aearn can be used as a campaign setting for a
role playing game; its many lands are capable of hosting
a variety of fantasy styles. From the deserts of Alaysia
to the peaks and forests of Biazaan, Aearn is a world of
wonders. |

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